AP Avenue?

Comments and questions about AP Avenue.
WildcatShred
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Joined: Tue Jul 01, 2008 4:54 pm
Location: Lexington, KY

AP Avenue?

Post by WildcatShred » Fri Jul 18, 2008 10:06 pm

I was just wondering, what are the reasons for turning APB into a new game altogether?

Also, my "preferences" menu is grayed out in AP Avenue.

I had the load and shoot set to automatic on APB which made the play a lot faster, however I don't like waiting for the chick to cross the road, lol.

aruffo
Site Admin
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Location: Evanston, IL

Post by aruffo » Sat Jul 19, 2008 6:46 am

That's odd.. there is no "preferences" menu in Absolute Pitch Avenue.

You can turn the animation off so you don't have to wait for the chicks to walk.

There were many reasons for changing the game... here's a few of em.

1. The games were too long.
2. It was too aggravating to get blown up.
3. It took too long to start working with other pitches.

The most important, though, is that the multiple comparison is the most helpful learning task, and that only happened as a penalty when you got blown up! Now it's the main point of the game, as it should be.

Axeman
Posts: 146
Joined: Wed Jul 20, 2005 4:20 pm
Location: New Zealand

APA advantages/ disadvantages

Post by Axeman » Mon Jul 21, 2008 4:05 am

The good thing about APB was that it asked you to identify pitches from among a few pitches (once you got through a few levels). This meant that you couldn't cue your ear in to one pitch so easily as in APA. I felt that this was a good thing but maybe it is a distraction from learning any one pitch chroma specifically. Although I did seem to get a feel for the individual pitches and was able to distinguish them after some time in the game. I am wondering if the new APA game will test more than one pitch at a time ever?

aruffo
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Post by aruffo » Mon Jul 21, 2008 6:54 am

Sure.. just select "Random Pitches" in the Game menu.

(I've fixed the non-random eggs, too-- e-mail me for the update)

bryandaste
Posts: 31
Joined: Sun Feb 12, 2006 10:56 pm

Post by bryandaste » Wed Jul 23, 2008 4:35 pm

How many Avenues per pitch (before you get to the next pitch)?

How is the scoring broken down?

Maybe we should make AP Avenue a competition, like Prolobe.

aruffo
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Post by aruffo » Thu Jul 24, 2008 1:49 pm

At 100th Avenue (red), all the solid colors ("white keys") become available.

Once you've reached 100th for all the solid colors, the bi-colored eggs ("black keys") become available.

The scoring is based on various multiples of the road you're on, the nth chick who's crossed, and the number of guesses you've made.

The statistics are based on your first guess only (for each set).

bryandaste
Posts: 31
Joined: Sun Feb 12, 2006 10:56 pm

Post by bryandaste » Wed Jul 30, 2008 1:20 am

I think it's great that you can get to other pitches faster in the new game.

How many "avenues" do you need to get through before you've "beat" that pitch? Or does it just go on forever, getting more and more difficult?
Last edited by bryandaste on Wed Apr 14, 2010 4:25 pm, edited 1 time in total.

gavriel
Posts: 101
Joined: Sat Jun 10, 2006 11:54 am

Post by gavriel » Fri Aug 01, 2008 7:54 pm

Where can I get this Avenue Program?
Is there a beta available?
I would love to try. Very curious.

HUG
Gavriel

petew83
Posts: 268
Joined: Thu Jun 16, 2005 6:55 pm

Post by petew83 » Sun Aug 03, 2008 11:06 am

Hey Gavriel nice to have u back. APA is part of the basic ETC now so i guess just email Chris for the update if u have ETC already. Also u will get 'Note Boat' which is dictation sort of game.

gavriel
Posts: 101
Joined: Sat Jun 10, 2006 11:54 am

Post by gavriel » Sun Aug 03, 2008 11:12 am

Thanks.

Chris seems to be on a honeymoon for another week :-)

I'll wait...

Andi
Posts: 95
Joined: Wed Apr 05, 2006 1:39 pm
Location: Austria

Post by Andi » Wed Sep 10, 2008 1:47 pm

I've passed the 100th Avenue in C and started to play with G now.
Now I have the following questions:

Why do the chicks apparently cross "Roads" in the G-Level (I'm on 62nd Rd in G) and not "Avenues"?

Will I miss something when I leave the C-level at the 100th Avenue? Will the difficulty increase in the following C-levels?

In case that the answer to the last question is "yes", would you recommend to stay at the C-level for a longer time or go back and continue after you've passed all the other pitches?

cheers
Andi

aruffo
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Post by aruffo » Wed Sep 10, 2008 2:33 pm

Each pitch has its own road-type (avenue, road, lane, etc).

The reason other pitches aren't accessible until 100th avenue is because I wanted to make sure a player had some chroma-detection ability before going into any other pitches.

All the major-scale pitches become available at once (as opposed to only one at a time a la Absolute Pitch Blaster) for a number of reasons, but mainly because we don't know at this point what the best strategy is for working on one pitch versus another. I'm expecting that people will try different approaches (a different pitch per day, or multiple pitches in every game, or who knows what) and let us know what happens.

mellod
Posts: 11
Joined: Tue Sep 16, 2008 3:52 pm

past 100 in c but no change

Post by mellod » Fri Oct 17, 2008 6:39 pm

hi all,

I just arrived at the 102nd avenue but i'm still in C.
I did notice that i 3 note arpeggio's for the first time.
I have version 6.1
Am i missing something?

aruffo
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Location: Evanston, IL

Post by aruffo » Fri Oct 17, 2008 11:42 pm

I changed the scheme so that G becomes available at 120, rather than all major pitches at 100.

mellod
Posts: 11
Joined: Tue Sep 16, 2008 3:52 pm

Post by mellod » Sat Oct 18, 2008 4:54 am

ok thanks for your swift reply

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